
ROBERTO PERLUZZO
Director of Game UX/UI

About
At the forefront of design innovation, leadership in UX/UI has been instrumental in crafting immersive gaming experiences. With a strong proficiency in user experience and interface design, my focus lies in ensuring that each project captivates and engages our audience.
Alongside a talented team, have created compelling interfaces that resonate with players worldwide. Certifications in leadership communication / management essentials complement hands-on design skills, enabling us to deliver projects that set industry benchmarks for player satisfaction.

Experience
Associate Director of Experience Design
Zynga - 2025 - Present
Director of Game UX/UI
The Sandbox - 2024 - 2025
Lead UX/UI Artist
NetherRealm Studios - Warner Bros Games- 2021 - 2024
Sr. UX/UI Designer
Kabam - 2019 - 2021
Sr. UX Designer
Electronic Arts - 2015 - 2019
Lead UI Artist
Electronic Arts - 2012 - 2015
Lead Interactive Graphic Designer
Electronic Arts - 2011 - 2012
Sr. Prototype Designer
Electronic Arts - April 2009 - 2011
Sr. Motion Designer / Sr. Designer
Nurun - November 2004 - 2009
Flash Designer
Compuware - August 1999 - 2004
Multimedia Designer
Altimage - June 1998 - 1999
Recommendations
"Roberto is a rare find. He not only possess brilliant UI art skills, but also truly understands the ins and outs of UX. He's detail oriented, takes direction well, and is happy to share his knowledge for the benefit of the user experience. Over the several years I've worked with Roberto, I've seen him embrace challenges head on, working harder than most members of his team to ensure the vision and experience are top notch. He's incredibly well rounded and a pleasure to work with. I'd jump at the chance to have Roberto on my team again!"
John Paul Sommer - Co-Founder/ Chief Visual Officer at Gyoza Games
“I’ve had the privilege of working with Roberto for the past few years. Together we collaborated on User Experience Design, and Interface design for a top 5 mobile game.
Roberto is a rare talent, he has the ability to take a feature from early concept, to high fidelity wire frames, and finally production UI with implementation. Roberto’s capabilities don’t stop there, he has acted as observer for over 100 in-house moderated play tests, where his role was to document the play tests, noting any challenges the participants may have had, so we could iterate, or improve on features.
He has provided testing read-outs, to stakeholders, and other key individuals, to aid in prioritization of product backlogs. Roberto would be a true asset for any position requiring Interface, or Experience Design. It is my hope that we’re able to work together again in the future.”
Richie Taylor - Lead User Experience Designer at EA Mobile
“I managed Roberto on the Pogo Features Art Team from 2009-2011. He was the first art-team hire in Pogo’s Montreal office, and from day one he was a natural leader. Roberto not only helped me find amazing interactive designer candidates, he helped create, and nurture the culture of the entire Montreal team.
Roberto is an extremely talented graphic designer, and a self-motivated problem solver. He is the type of person who never quits on a project, and helps encourage everyone else involved. He was the lead designer on the Pogo Games iPhone application, and helped set-up and manage an art pipeline that spanned two countries, multiple time zones, and too many cities to count.
Rob is a master at his craft, and a fun and enthusiastic co-worker. He is an effective manager, and an asset to any team”